Skip to Main Content
Chaos Cloud Ideas Portal

The online platform for Chaos Cloud users to submit, vote, and collaborate on creative suggestions and feedback.

Status New
Workspace Rendering
Created by Kristiyan Petrov
Created on Jun 20, 2024

Consistency of procedural textures between cloud and local

It has always been the case that Chaos Cloud handles procedural textures differently compared to rendering locally in 3ds Max. We have found that it is particularly noticeable when you use a procedural map such as noise for reflection/glossiness and bump. As a result the final render on the cloud looks nothing like the local render.



Is there any way this can be fixed, so that the cloud matches 3ds Max exactly?