Consistency of procedural textures between cloud and local
It has always been the case that Chaos Cloud handles procedural textures differently compared to rendering locally in 3ds Max. We have found that it is particularly noticeable when you use a procedural map such as noise for reflection/glossiness a...
Can we please set a file type and options without setting an output path?
Currently (at least in SketchUp), I can't set a file type or file options unless I set a save path in my settings, but that gives me a bunch of files all named "render.png" or whatever I set for the save path name. If I don't set a save path in my...
It would be such an incredible feature to test, play, edit Lightmix settings right in the Chaos Cloud Viewer online and then save out options as .lightmix files with your other passes when you download your files.
Distributed Rendering using multiple Chaos Cloud nodes
One thing that I think would be very useful for Chaos Cloud users is the ability to render very large frames incredibly quickly using distributed rendering. Imagine being able to render super-high-resolution shots in a matter of a few minutes, rat...
Option for automatic cloning and re-rendering failured frames (Pic-Sequence)
An option where I automatically can re-render failured frames. At the moment it is to annoying to clone the project for each frame.
Or make the cloud rendering more reliable...
We had an incident yesterday where we had 400 or so frames up on Chaos Cloud and we noticed that there were a handful of frames that had errors which we needed to fix and re-render. Where as the rest of the frames were OK to carry on rendering.
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